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I selected a variety of characters I have created for certain projects, which differ from the various campaigns I have worked on. I can work in any capacity, from soft, to dark, simple to elaborate, whatever the character and client calls for.

When developing a character, my approach is as an animator and as a conceptual designer, very thorough and detailed. I carefully think through personality, costuming, funny quirks, environment, possible sidekicks, its body language, which shapes how it will move and walk. Creating these elements early on, in turn, help to define a stronger, more appealing character, making it far easier to develop in other mediums.